Daniel Ilett
Daniel Ilett
water-urp
A stylised water shader for Unity's Universal Render Pipeline.
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
cel-shading
A collection of shaders used to demonstrate cel-shading in Unity.
dither-transparency-urp
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
image-ultra
A second series of image effect shaders made in Unity.
shaders-portal
A showcase of shader effects to replicate portals in different games.
2d-outlines-urp
A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.
cel-shading-urp
A cel-shading Shader Graph for Universal Render Pipeline.