dandew
dandew
After upgrading to 2.2.0, all my prefixed configs are broken. I think the issue comes from a bug in `containsKey`, for which I proposed this patch: https://github.com/Netflix/archaius/pull/504
Currently UI events only contain raw data as dictionaries which forces users to associate one UI node per event source, for ex. one engine power display per engine. In my...
See here: https://github.com/fbcosentino/godot-simplified-flightsim/blob/main/addons/simplified_flightsim/aircraft_modules/Engine/Engine.gd#L56 This wipes out whatever value is set in the editor on the node and sets it to `fuel`. This is problematic when using different types of fuels,...
Engine.gd sets `sfx_engine_start` if `EngineSoundStart` is not `null` but does not check `sfx_engine_start` for non-nullity when starting the audio here: https://github.com/fbcosentino/godot-simplified-flightsim/blob/a9c18f893ee7d2fee48e77a9806b76d8e62d5825/addons/simplified_flightsim/aircraft_modules/Engine/Engine.gd#L107
The `sfx_engine_stop` is set if `EngineSoundStop` is not `null` but is never used.