dandeliondino

Results 9 comments of dandeliondino

I am also getting `plugins_list.has(p_plugin)` errors with a TileSet editor inspector plugin. I'm having difficulty pinpointing what's causing it because my code isn't doing anything at the time the error...

Never mind! A new project with no plugins still prints this error when opening the TileSet editor, so it's coming from the engine itself. `editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

I wonder if this is a more general issue related to deleting the .godot folder. Another user and I had both noted in a Discord discussion yesterday that the first...

Can also confirm this. It is highly reproducible with specific scripts and not others. And, like it was noted above, it does not seem solely related to the presence of...

Thanks for looking into it! I want to clarify that I'm not 100% sure that it's the same problem as the original post, but it matches #80674, which was closed...

@HolonProduction So far, the issue I described appears not to be reproducible in 4.3-dev6! When I try to access newly-added variables from the previously affected scripts, autocomplete is populating immediately...

I think this is a good feature to add, thank you for doing it. I am curious why it's a draw mode and not a terrain mode, though (or a...

Thank you! I believe I experienced this with 4.0-stable trying to duplicate a custom resource with a dictionary that contained additional dictionaries. I ended up writing a function to create...

I made the original issue/MRP, and I just tested and am able to replicate the findings here with 4.2-beta5, but I am still getting the original errors I reported with...