Daniel Salvadori

Results 59 comments of Daniel Salvadori

That's awesome! We definitely want to target web and mobile! @leonsal and I will start working on targeting web using wasm first.

@udhos @NiNJAD3vel0per @justinclift @Thommil @amyadzuki Things are starting to work in the browser! Also, here's a sneak peek of... something else that is in the works 😉 😄 ![image](https://user-images.githubusercontent.com/5261448/54319360-1d5e3600-45c8-11e9-8f48-32f21b805193.png)

Mobile support is now being tracked by https://github.com/g3n/engine/issues/42. I'll re-title this thread to be about WebAssembly support since that's what has been mostly discussed here. WebAssembly support is 90% in...

Hi @amine605 ! Dev is current paused as I don't have the bandwidth, but as mentioned, support it's almost done. IIRC you can comment audio imports and do some other...

Hi @j100002ben ! This is nice, but are there any issues with using the alpha channel of the color(s) as opacity? Those are more flexible because you can set the...

@amyadzuki I agree this would be a nice improvement.

You'd need to do all the intersection calculations manually. Once you instantiate a Box, then you know exactly the sizes and positions of the face planes (they are arguments for...

You need to return `false` to continue looping over the faces. Returning `true` halts the loop.

Thanks @gamerscomplete - I agree this should be improved. Not sure what's the best approach.

Hi and thanks for the video! Unfortunately I don't have a MacOS device and can't reproduce/debug/fix. The relevant code is probably in `gui/panel.go` in the `SetModelMatrix` function if you (or...