Daniel Salvadori
Daniel Salvadori
I love it, Amy! Finally solved it 🙌. It's not often I get to enjoy my own game (since I made all the levels) - thank you! Please do share...
Wow nice catch! I'll try fixing this at some point. I'm glad to hear you and your family love it 😄. Pretty cool that you tried creating new levels!
The plan is to implement the version described in [Curiosity-driven Exploration by Self-supervised Prediction](https://arxiv.org/abs/1705.05363). Not sure how much further the SOTA is regarding curiosity - let me know if you...
I'll work on it after Prioritized Experience Replay! Will probably be a couple weeks since I'm taking my time re-reading the [PER paper](https://arxiv.org/abs/1511.05952) and figuring out the most flexible implementation.
Also, this "double or" seems unnecessary: https://github.com/schteppe/cannon.js/blob/569730f94a1d9da47967a24fad0323ef7d5b4119/src/shapes/ConvexPolyhedron.js#L103
@robrohan I made some comments in your commit. Here's the most important one, noting what seems to be a non-critical issue with the cannon.js algorithm: https://github.com/TheRohans/cannon.js/commit/62a1ce47a851b7045e68f7b120b9e4ecb0d91aab#r29106924.
Any updates on this? Having to write two classes for every stateful widget is completely unergonomic. Why not have the properties of a stateful widget class comprise the state of...
I think having `build` on state and having to write two classes for stateful widgets are poor design choices. I think Flutter could allow stateful widgets to be created using...
Hey Ben! We only have the orbit control and definitely would like more camera controls. A control interface sounds like a great idea. I'm actually in the middle of a...
@quillaja Refactoring is finished and merged!