damu
damu
Cadaver wrote a bit about that issue in http://urho3d.prophpbb.com/topic1644.html
Hm, in #14 I'm mentioning some dirty fix I did, no idea what that was. Back then I researched the issue and there doesn't seem to be a good way...
You mean as those Urho components that can be attached to Nodes like Light, SoundEffect and ParticleEmmiter? Could be done for the flags, the current distance query each frame could...
Oh yeah that's another good point. Though I still think the player in USP is a bit different and the component design less suited for the player, but it seems...
Just finished updating the "Creating a new Urho3D Project" wiki page and made a relative minimal sample project for that: https://github.com/gawag/UrhoSampleProject How is that working? How are the FPS? I...
Just updated http://urho3d.wikia.com/wiki/First_Project to Urho 1.5 and works perfectly for me in DirectX11, even with shadows. I guess it's something with custom materials or custom shaders and DirectX11 in the...