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@FliplineStudios thanks for the workaround suggestion!! Curious to know if it just offsets the loading time as Andrew suspects. As it happens I'm also using the Flex compiler in Flash...
Hey @FliplineStudios @ajwfrost after implementing the preloader it would appear that loading time is unaffected. But curiously it's also taken a performance hit. When testing on PC, the SWF runs...
Ok scrap that, we're finding that it does now seem to be loading much faster @FliplineStudios (my old Nexus 5X is shockingly inconsistent) On a Pixel 4a - loading time...
@cleverbeapps for some reason I had to move my Main class into my domain and include that to make it work. Additional Compiler Options: -frame start com.company.project.Main *EDIT* I've since...
@FliplineStudios heheh... that ol' chestnut :) Yeah, that's in my code, and it's working fine on some Android devices, but not others. Still investigating...
@ajwfrost I added your simplification, thanks! While investigating, I've made a discovery (potentially related to this topic) regarding the performance issues mentioned above. Test builds on PC (be it a...
@FliplineStudios hey, are you suggesting that AIR now harnesses the GPU for PC builds?? Or is that for stage3D/Starling only?
@ajwfrost interesting, my desktop project appears to have been running with GPU anyway, as my application descriptor didn't specify a renderMode and it clearly runs slower if I specify "cpu"....
Hi @ajwfrost were the APKs I sent of any use? Or do you also need the SWF for analysis? The loading time issue has become a blocker for our client,...
Thanks for the update @ajwfrost! Fingers crossed that avoids the side effects caused by the current preloader workaround. Let me know if you need beta SDKs tested this end.