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Minimalistic port of NanoGUI claim works with SDL API w/o external dependencies.

Results 7 nanogui-sdl issues
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std::unary_function is removed in C++17, therefore nanort.h does not compile. https://en.cppreference.com/w/cpp/utility/functional/unary_function Tested in Visual Studio 2022.

Might be something I'm doing wrong but when I load the simple example I see a quick single flicker, and later after I move my mouse cursor over the dialog...

How a can set the TextBox to handle multiple lines?

Please see this gist i've prepared fore a minimalistic code example that shows the bahaviour: https://gist.github.com/siredmar/bbdc71084cd7b33e0d14a9bf51244e2e I want to create an application that sits directly on a SDL2 window. Currently...

Followed cloning instructions however compiling gets stuck at... >Building CXX object CMakeFiles/nanogui.dir/src/colorwheel.cpp.o No messages shown. Restarted so many times. Any pointers?

I'm comparing the screenshot to the one in the original NanoGUI, and I get the feeling that everything is much more packed, with smaller spacing surrounding labels/widgets. Is this deliberate?...

On example1 the part for Color Wheel Widget is empty. On original nanogui it worked fine.