Dale Eidd
Dale Eidd
What happens currently: ![pisces selection](https://user-images.githubusercontent.com/5249806/53679739-bcf80a80-3d24-11e9-9397-57db8a8d9016.gif) What should happen is the selection (grey) being wrapped with quotes. Thank you for the great package!
**Describe the bug** Reported by @klauskobald on Discord. When using the ShapeFFT, foam simulation data appears to have grid lines. **Screenshots / video** ![Evidence](https://cdn.discordapp.com/attachments/559872374682681345/867152697610469416/unknown.png) **Versions** Latest **To Reproduce** 1. In...
**Status: Proposal** I'm putting this out early to get early feedback. Hopefully it is understandable. > **Note** > Currently this does not compile as it is incomplete. But I know...
Texture import settings can limit the baked texture size. If users specify a resolution in ODC UI, then they would expect the bake to be the same I think. Reported...
**_Status: Experimental_** Adds an input for underwater fog which renders whatever it is attached to after the underwater effect and applies the fog in a separate pass. I have named...
Adds CREST_ prefix to keywords to align with downstream. Also adds a material upgrader (the bulk of the work) to upgrade materials for users similar to SRP packages. Let me...
Occludes the subsurface scattering. Someone asked about this on Discord. I did it a little while ago so I thought I would put it here rather than let it sit....
This should help with #621. It makes more sense once integrated with #640. The idea is if a simulation fails to initialise, then it should be disabled. It should make...
I have attempted to drive small details strength with values from the ocean wave spectrum. I am not sure I have done it correctly, but it appears to be working....
This will fix #576 For now I have only added the OnEnabled event. And I have only used that event for the planar reflections and underwater environmental lighting components. If...