daid
daid
I've never seen this myself. Note that using system does cause heat in them, so if engineering isn't adding coolant, the systems can overheat and thus also damage.
The relationship and color are currently loaded during start of the game, and thus changing them during a scenario would lead to issues, they are also not send trough the...
My idea was to have a "intercept comms" flag per object. So you have a choice on communications to which objects are handled by the GM. Instead of only having...
While a bit of a hack, you can add extra buttons on the GM screen, which you could use to display information: https://github.com/daid/EmptyEpsilon/blob/master/src/GMScriptCallback.cpp#L25
Problem is, I'm a huge fan of the current one. Why do you not like it? It has a clear skill component, as I'm way way quicker with science scanning...
I agree that the warp drive needs some work. I always use ships with a jump drive for my players. While AI ships do not abuse the warp drive. This...
Well, I'm using the GM screen as partial visual editor. As you can copy all or the selected objects to the clipboard. This could be expanded into a full scenario...
I created the design with eagle. It was just something I had laying around to and decided to see how Visolate would work with it. I had no intention of...
> Scanning assembly files for inclusion statements is a trivial task if anyone wants to build a faster but simpler tool. Unless you have to deal with rgbds macros and...
> Only one dependency is currently listed per invocation out of necessity, not laziness. I disagree, as without `-MG` the parsing continues after a missing incbin. So it can continue,...