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Open source bridge simulator. Build with the SeriousProton engine.

Results 204 EmptyEpsilon issues
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Through the UI, player ships can only set a target warp level of 4, but `PlayerSpaceship:commandWarp()` allows any value. For instance, `player:commandWarp(99)` works: ![image](https://user-images.githubusercontent.com/19192104/209454991-80478335-e49a-4a00-b937-28e79d6f6a3c.png) `PlayerSpaceship:commandJump()` also allows any value, such...

Reproduced with: - 2022.10.28 official build Reproduced on: - Samsung Galaxy S6 running Android 7 - Google Pixel 6a running Android 13 Steps to reproduce: 1. Start a server 1....

Reproduced with: - 2022.10.28 official build - master branch build Reproduced on: - Samsung Galaxy S6 running Android 7 - Google Pixel 6a running Android 13 Steps to reproduce: Requires...

`getBeamSystemTarget()` returns `-1` when a PlayerSpaceship targets the hull instead of a system, but the [ESystem string conversion function `getSystemName`](https://github.com/daid/EmptyEpsilon/blob/55e799261ce2e51be489d60d0335ce3b9f5b1843/src/shipTemplate.cpp#L374-L408) doesn't handle that value.

If a hotkey isn't bound, don't show it in the F1 help popup. ![Screenshot from 2022-12-17 23-57-21](https://user-images.githubusercontent.com/19192104/208287553-a7fbee01-64b1-49d3-aa89-9de7bf49c09d.png)

Unlike their 5/6-crew equivalents, the F1 hotkey help popup doesn't show specific hotkeys for Tactical, Operations, Engineering+, or Single Pilot. ![Screenshot from 2022-12-17 23-51-39](https://user-images.githubusercontent.com/19192104/208287484-e13a2a3d-cfec-4ab4-a1ec-90153c4c3caf.png)

- Use spawn ships utility - Use control code scenario utility. - The control code utility is part of #2082 so this pull request depends on that one - Replicate...

- Add translation tags and contexts.

- Switch from using varieties to using settings. - Switch to place station and generate call sign scenario utilities. - Divide global variables and constants into their own initialization functions....

- Switch to using the generate call sign scenario utility. - Add use of the control code and spawn ships scenario utilities. - Add tracking of stations. - Add visual...