EmptyEpsilon
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Open source bridge simulator. Build with the SeriousProton engine.
Through the UI, player ships can only set a target warp level of 4, but `PlayerSpaceship:commandWarp()` allows any value. For instance, `player:commandWarp(99)` works:  `PlayerSpaceship:commandJump()` also allows any value, such...
Reproduced with: - 2022.10.28 official build Reproduced on: - Samsung Galaxy S6 running Android 7 - Google Pixel 6a running Android 13 Steps to reproduce: 1. Start a server 1....
Reproduced with: - 2022.10.28 official build - master branch build Reproduced on: - Samsung Galaxy S6 running Android 7 - Google Pixel 6a running Android 13 Steps to reproduce: Requires...
`getBeamSystemTarget()` returns `-1` when a PlayerSpaceship targets the hull instead of a system, but the [ESystem string conversion function `getSystemName`](https://github.com/daid/EmptyEpsilon/blob/55e799261ce2e51be489d60d0335ce3b9f5b1843/src/shipTemplate.cpp#L374-L408) doesn't handle that value.
If a hotkey isn't bound, don't show it in the F1 help popup. 
Unlike their 5/6-crew equivalents, the F1 hotkey help popup doesn't show specific hotkeys for Tactical, Operations, Engineering+, or Single Pilot. 
- Use spawn ships utility - Use control code scenario utility. - The control code utility is part of #2082 so this pull request depends on that one - Replicate...
- Add translation tags and contexts.
- Switch from using varieties to using settings. - Switch to place station and generate call sign scenario utilities. - Divide global variables and constants into their own initialization functions....
- Switch to using the generate call sign scenario utility. - Add use of the control code and spawn ships scenario utilities. - Add tracking of stations. - Add visual...