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A header-only, pure-C math library for 2D/3D graphics (matrix, vector, quaternion) Seeks to be close to C89/C90 compliant for portability. It's like a BLAS, but easier to use.

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Here's some code I've been converting, I had hoped to find functions suitable for this sort of code but it does not seem to be available, at the moment I'm...

This was snipped from #12 and written by @awsdert -- moved here to split the issues --- Also please add this struct to the union vec2s: struct { float r;...

Looking at the headers I saw this: ``` struct vector3 { union { HYP_FLOAT v[3]; struct { HYP_FLOAT x, y, z; }; struct { HYP_FLOAT yaw, pitch, roll; }; };...

Vectors could use a lerp function `vector3_lerp(from, to);`

enhancement