dagaranton
dagaranton
Right now I am trying to report all the source files needed to get those functions running again; so that I can show you what happens. However, it is taking...
Sorry, I just meant that AddFullyConnected() was working with no problem. It was the quantize/dequantize giving me the issues. So I should be fine just keeping micro_op_resolver.AddFullyConnected() while removine micro_op_resolver.AddQuantize()...
Hello, I tried running the project with the micro_op_resolver.AddFullyConnected() function, but it caused the an overflow of FLASH by 377 bytes. Is there any way of optimizing the memory? Thank...
Update: The flash overflow is at 10805 bytes now