Results 34 comments of daf

bnetlauncher only launches the game in a way that allows the steam overlay to attach. I've tested overwatch and steam overlay is attaching correctly so bnetlauncher is working correctly, beyond...

I don't have much experience with controllers, I'd recommend searching/asking on [r/SteamController](https://www.reddit.com/r/SteamController/) which is frequented by more knowledgable controller users.

> Want me to post here how I fixed it? Up to you, [relevant xkcd](https://xkcd.com/979/).

The battle.net client is the one doing the update so there's really no easy way to check if a game is updating or not. I really didn't account for updates...

Partially address in https://github.com/dafzor/bnetlauncher/commit/3323f1b1b07a05bdecbd86f723904feffbfe8af5 which fixes teh bug part of it. There's a new pre-release 2.01 version with those changes. As for the enhancement of detecting updates only way so...

@iMintty yeah, I suspect it's stored in C:\ProgramData\Battle.net\Agent\product.db but seems to be a internal struct dumped into a file. There's also the case when the client itself might be updating,...

Leaving this note mostly for myself. Tried to make some sense of products.db using a hex editor and binary templates but couldn't make sense of it. Managed to figure out...

product.db is in the protobuf format, [schema has been decoded by other projects](https://github.com/overtools/TACTLib/blob/master/TACTLib/Agent/Protobuf/ProtoDatabase.proto).

After some testing i concluded that the .patch.result does not update in realtime when the game has an update. So it seems an unreliable method of verifying if it's updating...

Hi, are you still having the issue?