David Capello

Results 153 issues of David Capello

Report: https://igarastudio.zendesk.com/agent/tickets/2374 ``` Aseprite.exe!ui::Alert::show() Line 183 C++ Aseprite.exe!ui::Alert::show(const std::string & _msg) Line 168 C++ Aseprite.exe!clip::lock::impl::impl(void * hwnd) Line 223 C++ Aseprite.exe!clip::lock::lock(void * native_window_handle) Line 30 C++ Aseprite.exe!clip::has(unsigned __int64 f) Line...

bug

Try to avoid using `ui::get_mouse_position()` (e.g. from `ZoomCommand::onExecute`), because it might use the invalid mouse position. Instead use the latest received mouse position in the `Editor`. Probable related bug reports:...

bug
high priority
time-2

Crash on Aseprite v1.3-beta4 (probably on all versions), rotating a `IMAGE_BITMAP`: ```c++ for (int u=0; u Aseprite.exe!doc::algorithm::image_scale_tpl(doc::Image * dst, const doc::Image * src, int dst_x, int dst_y, int dst_w, int...

bug
time-5
crash report

At the moment we cannot open the linked file (from .lnk) on Windows. It's only possible using the native file dialog (`Edit > Preferences > Experimental > Use native file...

bug
ui
windows
time-5

When we're moving a selection, a little button in the context bar to popup some quick actions could be helpful. Possible actions: Flip X/Y, Halve size, Double size, Outline (using...

feature
ui

Actually there are several different concepts related to background/transparent color (and these concepts are hidden and/or not well documented). We've these problems: 1. The background color in `File > New...

feature
ui
maintenance
colorbar
timeline
sprite editor

Eyedropper should have an option (checkbox in the context bar) to back to the previous tool after we pick a color. (The Alt+click is a replacement for this behavior, but...

feature

There should be a way to copy and paste or transfer documents from the trial version to the full version so the document can be saved.

feature
high priority
windows
native
linux
macos

The drawing logic should be done in a background thread (the drawing should be done in a cache), and the UI should draw when the rendered cache is available. In...

feature
high priority
maintenance
logic

We should be able to record a series of steps to modify or export a sprite, save those actions, view the list of actions, modify it, or load and re-execute...

feature
ui
logic
scripting