Dmitry Popov
Dmitry Popov
In my project i need swt. So i add it in gradle. The problem with swt dependency. swt depend on native libs. native libs depends on swt. Build task is...
**Describe the bug (REQUIRED)** Render artefacts. Something with atlas trimming. Html5 build. Ios 15.4+ We have a message from poki, that on ios 15.4+ game have problems. I do not...
### Expected behaviour I have no idea what and why happened. I edit .collection files. Then i open another collection file After few minutes, after error i get black screen...
**Is your feature request related to a problem? Please describe (REQUIRED):** I need to use flip sprites when make character hierarchy for game.  **Describe the solution you'd like (REQUIRED):**...
**Describe the bug (REQUIRED)** https://forum.defold.com/t/error-failed-to-rename-httptmp-to-n/74935 I have this error in poki dashboard. ‘’’ “DEFOLD:ERROR:SCRIPT: Failed to rename ‘._httptmp’ to ‘’\n” ‘’’ _httptmp failed to rename to empty string. 8% of...
I spend a lot of time trying to impelemt quat->euler and euler->quat convertion in lua. My functions worked but not always) My cases: 1)For BlockyUniverse i use quat->euler convertion to...
**Is your feature request related to a problem? Please describe (REQUIRED):** After update to 1.6.0 it is hard to understand how much memory font use. 1.6.0 /_generated_d74bf32fa8bc69f0.glyph_bankc 1.5.0 /assets/fonts/game_font.fontc **Describe...
**Is your feature request related to a problem? Please describe (REQUIRED):** I use defold-blender export plugin. This plugin can export meshes of glb. I make test scene and try export...
**Is your feature request related to a problem? Please describe (REQUIRED):** I have a lot of physics object in game.  Debug physics draw all physics. And i have warning...
**Is your feature request related to a problem? Please describe (REQUIRED):** go.get_world_position return the world position calculated at the end of the previous frame. **I need to get actual world...