d4n3x
d4n3x
Has anybody have the issue that with ARfoundation 4.2.6 and Xcode 14.0 to iOS 16.0.2 the project is no longer able to build since there are undefined symbols? error build:...
Also have the same problem with importing an object during runtime but with URP. Same gltfast version. Any updates on this?
Any updates on this?
> Hi, I am testing in 2022.3.4f1 with a URP project, and when I run: > > ``` > void Start() > { > var gltf = gameObject.AddComponent(); > gltf.Url...
I fixed it by creating a ShaderVariantCollection with the GLTF shaders from the package and add it to the preloaded shaders under Graphics. see this for more information: https://github.com/atteneder/glTFast/blob/main/Documentation%7E/ProjectSetup.md#materials-and-shader-variants