Emanuele Mazza
Emanuele Mazza
Hey Daan, you're right, there is no rendering directly on an FBO implemented, right now there are some objects using FBO and ping pong, as the one "injecting" code inside...
Hey Daan, i'm thinking in coding a starting point for this new objects, so it would be easier to continue developing, i'm going to write the skeleton as i'm thinking...
Fast question, i'm implementing the **surface** fbo objects, and for what i understand your idea was to have just one shared ofFbo with a incremental quantity of **numColorbuffers**, shared between...
Right, i understand your description ( i think ), i'm on it then!
There it is, i've added a second outlet to the **fbo effect**, so there will be no need of the third and last object to do FBO2texture We have the...
Right, the first option is what we were talking from the beginning, fbo effect objects, each one a specific effect, easy, the second one it would be an extended version...
not solving anything, just putting stuff on the table, so not important, we stick to the first option for now, then we'll see i like the idea of different sizes,...
Great to hear it's working! Can't wait to have it running with Mosaic
Yes, in windows we don't have 100% of developed Mosaic, the sound engine based on ofxPDSP still have stability problems in windows, so it's deactivated there
Well, it would easy to fix, we have that line in the main.cpp and in other 3 files, the ones that creates external windows, OutputWindow.cpp ( windowing/output window ), ProjectionMapping.cpp...