Dom

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Hi! My 2C here - I would propose two options for longer term `moderngl-window` solutions; * Update the `moderngl-window` rendering integration to use the new `imgui_bundle` interfaces that replaces `font_atlas_get_tex_data_as_rgba32`...

> This seems to mean that the corner of the projection area is always centered to my shadow map texture, and needs to be twice as big as I need...

I think adding the vec2 to offset it in the vertex shader sounds like it should work though and is a nice idea, will try this & report back!

the glsl offset works great! (it was indeed `+=` 😄) I have the offset dimensions as uniforms now so I can tweak them along with the size to fit my...

> Cannot you just set a different eye and target values to get a different center? I'm relatively new to this stuff, but playing around with the target/eye without using...