Tim

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@2shady4u tacking on here as it seems to relate, but I can open another issue if you'd prefer. I haven't been able to find any other reference to issues reporting...

I applied these changes to my project, and the memory leak disappeared. My benchmark, which usually leaks ~4 GB / min, shows a steady 183MiB static memory throughout.

I've also hit this memory leak accessing an array of arrays. I narrowed it down by commenting and retrying >,< ```cpp /* Check if test input conflicts with other entries...

I hit this issue when exporting for Android as well (Godot 4.1.1, godot-sqlite 4.2). If I understand the issue correctly, it's because there is no binary for the 32 bit...