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A fast viewport scaler for Godot Engine games that allows for increased performance or higher quality visuals. At 50% scaling on a 3D game, you could potentially get 200% to 300% of native performance...

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I'd like to use this in a Godot 4.0 project and I think I see how you'd go about upgrading it to work. It looks like the only incompatibility is...

this assets supports VR ? i tried to use with vr ambience but they render totally broken, without VR my setup work's correctly. is there a special config to work...

version: Godot 3.4 when using the superscaling ![Cheesewald Gormet Adventures (DEBUG) 28_01_2022 22_17_25](https://user-images.githubusercontent.com/60408080/151641562-7baef445-6de5-4452-a31f-4c18eb3431f2.png) correct proportion (without the superscaling): ![Cheesewald Gormet Adventures (DEBUG) 28_01_2022 22_17_39](https://user-images.githubusercontent.com/60408080/151641563-a2b8d027-87cf-4fd1-8f48-c77fdfa579c1.png) 4 my configurations ![Menu tscn -...