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Connector don't properly snap together
Describe the Bug Connector don't properly snap together, their origin should meet, and they are not.
Steps to Reproduce Open and run the following world
#VRML_SIM R2023a utf8
EXTERNPROTO "webots://projects/objects/backgrounds/protos/TexturedBackground.proto"
EXTERNPROTO "webots://projects/objects/backgrounds/protos/TexturedBackgroundLight.proto"
EXTERNPROTO "webots://projects/objects/floors/protos/RectangleArena.proto"
WorldInfo {
}
Viewpoint {
orientation -0.35663917817111335 0.6065882295385431 0.7105344582627423 1.4858716593254526
position -0.0946073365166472 -0.4077248942271883 0.7913188160793391
}
TexturedBackground {
}
TexturedBackgroundLight {
}
RectangleArena {
}
Robot {
translation 0 0 0.16
children [
Shape {
appearance PBRAppearance {
}
geometry Box {
size 0.1 0.1 0.1
}
}
Connector {
translation 0.05 0 0
model "all"
isLocked TRUE
distanceTolerance 1
axisTolerance 1
rotationTolerance 1
}
]
}
Robot {
translation 0.11 3.44968e-07 0.16
rotation 0 0 -1 -2.8797953071795863
children [
Shape {
appearance PBRAppearance {
}
geometry Box {
size 0.1 0.1 0.1
}
}
Connector {
translation 0.05 0 0
model "all"
distanceTolerance 1
numberOfRotations 0
}
]
name "robot(1)"
physics Physics {
}
}
Expected behavior The two cube should connect face to face.
Screenshots
initial state
Result (wrong)
Expected
System
- Operating System: Debian 11
- Webots 2023a