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                        staticFriction for HingleJoint doesn't work
Describe the Bug A clear and concise description of what the bug is.
Steps to Reproduce
- When conducting simulation of manipulators, different "staticFriction" values of a HingleJoint lead to the same motor torques.
- As shown in the screenshot, staticFriction is set to be 0.5, but the max value of the motor torques is smaller than 0.1.
Expected behavior Fix it.
Screenshots

System
- Operating System: Windows 10
- Graphics Card: NVIDIA GeForce 1060 3 GB
Additional context no
Is fixed? @omichel
I don't think so. Did you try the latest version of Webots to see if the bug is still there?