cx20
cx20
@KaYaF Thank you for telling me what the problem is. I was wondering why there are two check marks on the left side of the image, but the Inspector feature...
I also tried it with BIMP. This was more colorful and easier to understand. |disabled alpha|enabled alpha| |:-----:|:-----:| ||| |R|G|B|A| |:-:|:-:|:-:|:-:| |||||
@KaYaF Here is a link to an article about a similar issue for your reference. https://zenn.dev/yoya/articles/d874880e1820a5
Additional Information https://www.khronos.org/assets/uploads/developers/presentations/CGWorld-Design-Viz-Conference_Mar21.pdf
I chose PaperMill as the basic HDR texture for CubeMap / IBL. http://www.hdrlabs.com/sibl/archive/downloads/PaperMill_Ruins_E.zip I will prepare each type of texture by referring to the following information. dds (for PlayCanvas): https://developer.playcanvas.com/en/user-manual/assets/cubemaps/...
I basically decided to use `PaperMill` for `CubeMap` / `IBL` in [gltf-test](https://github.com/cx20/gltf-test/). However, I noticed that there were cases where the orientation of the cubemap and the orientation of the...
I think the problem with cubemaps in Three.js was fixed in #424.
I think the problem with cubemaps in PlayCanvas was fixed in #512
@Reon90 Thank you for your feature request. I know that some libraries are starting to support WebGPU. However, since the WebGPU specification is not yet complete, I believe it is...
@PrincessGod I will add your library to the collection. Since there are points that you do not know about how to use the library, you may throw an Issue in...