gltf-test
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Add WebGL Engines
I plan to add the following libraries to the test target.
- [x] glTF loader in PEX
- [ ] aframe-gltf
- [ ] glTF plug-in for xml3d.js
- [x] minimal-gltf-loader
- [x] glTF loader in Grimore.js
- [ ] glTF reader/writer in OSG.JS
- [x] glTF loader in X3DOM
- [x] Khronos's glTF Loader
- [x] qtek model viewer
- [x] Hilo3d
- [ ] OSG.js
- [x] CZPG.js
- [x] RedCube.js
- [x] RedGL2
- [x] Ashes
- [x] UnityGLTF
- [x] Filament
@PrincessGod I will add your library to the collection. Since there are points that you do not know about how to use the library, you may throw an Issue in your repository.
Hello, Could you please add me to your list?
@Reon90 I would like to add your library this weekend. Also, if you have samples other than the glTF loader please let me know. I would like to add your library below as well. https://qiita.com/cx20/items/0fa19c96aa6470d98807
@Reon90 I added RedCube.js to the library list of gltf-test. https://github.com/cx20/gltf-test
@cx20 @Reon90 There's a minor issue with AlphaBlendModeTest in RedCube. Alpha-blending should not be enabled for the "Cutoff" (alphaMode: MASK) cards. You should not be able to see any marble texture leaking through the right-most 3 test cards, below the cutoff value. In a realtime renderer, these pixels end up in the opaque pass, with depth-writes enabled.
@emackey was fixed https://github.com/cx20/gltf-test/pull/53
@emackey Thanks for your advice. @Reon90 Thank you for fixing.
it's seem osgjs engine current version support gltf 2 very completely. will you add for test?
@cx20
@sonygod Yes. I'd like to add gltf-test to the OSG.js sample. The reason I can not add is because of my lack of skills. Donation of samples is welcome.