gltf-test icon indicating copy to clipboard operation
gltf-test copied to clipboard

Add WebGL Engines

Open cx20 opened this issue 9 years ago • 10 comments

I plan to add the following libraries to the test target.

cx20 avatar Oct 08 '16 12:10 cx20

Hi, very nice collection!

I'm wandering about how can i put my engine in this test list?

PrincessGod avatar Apr 27 '18 02:04 PrincessGod

@PrincessGod I will add your library to the collection. Since there are points that you do not know about how to use the library, you may throw an Issue in your repository.

cx20 avatar Apr 27 '18 13:04 cx20

Hello, Could you please add me to your list?

Reon90 avatar Dec 27 '18 17:12 Reon90

@Reon90 I would like to add your library this weekend. Also, if you have samples other than the glTF loader please let me know. I would like to add your library below as well. https://qiita.com/cx20/items/0fa19c96aa6470d98807

cx20 avatar Dec 27 '18 18:12 cx20

@Reon90 I added RedCube.js to the library list of gltf-test. https://github.com/cx20/gltf-test

cx20 avatar Dec 29 '18 14:12 cx20

@cx20 @Reon90 There's a minor issue with AlphaBlendModeTest in RedCube. Alpha-blending should not be enabled for the "Cutoff" (alphaMode: MASK) cards. You should not be able to see any marble texture leaking through the right-most 3 test cards, below the cutoff value. In a realtime renderer, these pixels end up in the opaque pass, with depth-writes enabled.

emackey avatar Jan 01 '19 16:01 emackey

@emackey was fixed https://github.com/cx20/gltf-test/pull/53

Reon90 avatar Jan 02 '19 00:01 Reon90

@emackey Thanks for your advice. @Reon90 Thank you for fixing.

cx20 avatar Jan 02 '19 03:01 cx20

it's seem osgjs engine current version support gltf 2 very completely. will you add for test?

@cx20

sonygod avatar Apr 12 '19 09:04 sonygod

@sonygod Yes. I'd like to add gltf-test to the OSG.js sample. The reason I can not add is because of my lack of skills. Donation of samples is welcome.

cx20 avatar Apr 12 '19 15:04 cx20