Basil Semuonov
Basil Semuonov
`jump_to_station` / `force_to_be_in_station` should be using same fast forward mechanism as will be used for NPC Trains.
My vote is for gdUnit3/4 if LTS migration happens along the way.
Steps to reproduce: 1. Create new world 2. Move camera away from chunk_0_0 so it unloads (i.e. to 4 0 with visibility of 2 chunks) 3. Save world 4. Load...
> track objects could end up in the wrong chunk This is a valid remark, let me dig into this
If I may add some feedback on this one: It might be more beneficial for map creators and LTS itself to omit rail types completely at this point. It is...
All translations available at transifex https://www.transifex.com/projects/p/tweetian/
Ah, my mistake, didn't noticed that it closed and does not accept new tranlations.
@roman-neuhauser some kind of API docs available at https://openrepos.net/content/basil/api-docs