Vas Crabb
Vas Crabb
Sorry, almost 3AM, too tired to look at the full diff again tonight. I’ll get back to it some time tomorrow.
> @cuavas Do you have any objections to this besides theoretical ones about MAME hanging? Because I'm gonna merge it if not, and then SailorSat will have a solid base...
I’ve still got open pull requests against the current .po files to deal with. There are also a bunch of UI changes where the language needs to be adjusted in...
It somewhat depends on the codec. Some codecs require the dimensions to be a multiple of 2, 4, 8 or even 16. MPEG works best with multiples of 8. There...
The intention at the time was to not produce AVI files that popular transcoding software would refuse to process. Is the `snapsize` option used for the video resolution? If it...
Sorry, my experience writing shaders pretty much stopped with OpenGL 3 – I’ve never tried to understand the BGFX shader language. Maybe @MooglyGuy knows? This looks like it could be...
> CPUが早くします。 Hey, I already made it substantially faster this year already by optimising the generated code. Your wish was granted before you asked!
> It looks like the problem is that when the sh4 code calls into a cfunc, it only saves the general-purpose registers to their backing and none of the FPU...
I think the original issue still exists. The problem @snickerbockers was seeing with UML FP registers getting nuked is separate, and didn’t affect Windows – that’s the only part that’s...
> So what's actually broken? The original report isn't all that clear, which is part of why this never was fixed. (Also Naomi wasn't playably fast until recently). OK, the...