Vas Crabb
Vas Crabb
b9c878e6271b73e2b8751fa4efbd8a5d905b42ae checks the window manager type returned by SDL rather than making an assumption at compile time. I expect it still won’t actually work with Emscripten.
For some reason, some Konami GX games don’t show video with `-bgfx_backend vulkan` and may crash on Linux, see #10815. Affected games include `daskiss` and `sexyparo`.
You can’t remove it because *something* needs to reference the driver structures. There’s no portable way to force the linker to include static initialisation for an object with no referenced...
It’s working as expected and there are no workable improvements suggested here.
What are you basing this on? What oscillators/crystals/resonators are present on the boards, and where are they located?
LTO builds are unsupported, and are not a recommended configuration. If you can show an actual bug in the source that happens to be exposed by LTO builds we can...
If you include `PTR64=1` in your make options, only the 64-bit version is built. You need to explicitly build the 32-bit version if you want it, they aren’t both built...
I’ll crib the corrections to the translations. I don’t want to merge the changes to the string keys at this point, as having the translation files out-of-sync with each other...
I applied the corrections in 84a5fe16185e375fe069e79aa8d9ff4b3c98758e.
I can’t reproduce this with a MinGW debug build on Windows.