Andrew Bradley
Andrew Bradley
@pushfoo wanted to compare how other engines handle color. Here are links and summaries for a few popular engines. I didn't include Unreal because I've never used it and the...
I need to read your proposal again -- have skimmed -- but I like your proposed changes so far. One thing I did not see mentioned: Will users of arcade...
In case it helps, I tried to list all the things I imagine a beginner wanting to do easily in their games. I left the syntax column blank to avoid...
@pushfoo my 2cents for your questions ### > How Should Color Handle Length & Alpha? I prefer option 1. because I agree with @bunny-therapist's [concern](https://github.com/pythonarcade/arcade/issues/1843#issuecomment-1651685061) that variable length might be...
Definitely, I can help review tonight.
Looks like this PR has conflicts with the development branch that will need to be resolved.
@pushfoo @eruvanos from my perspective, as soon as @pushfoo's feedback is addressed, this PR is ready to merge. I'm sure if anything is wrong, CI will tell us about it...
This should have the latest development branch merged into it. Looking at the remaining errors: ``` arcade/math.py:199: error: Need type annotation for "vel" [var-annotated] arcade/math.py:237: error: Static methods cannot use...
Yeah, the performance improvements from #1601 were never merged, and the concepts are still relevant to the new hitbox system. I can link to some descriptions from Discord: https://discord.com/channels/458662222697070613/458662458198982676/1111322355785011321 https://discord.com/channels/458662222697070613/1085299745116917851/1117975229185134635
Your recommendation looks good to me. When reviewing PRs, I doubt I'll ever count lines in a docstring to check if it's less than 80 lines. But the others are...