crowplexus

Results 27 comments of crowplexus

you could just set window rules so the window would always start floating (in dwm) ![image](https://user-images.githubusercontent.com/45212377/149422385-586f342c-9af6-4dc9-83c9-5c183afd7a17.png) but yeah, having resolutions on the official builds still would be nice for every...

> Can you please make it so that I can add a character without having to compile the game? Legacy isn't being worked on anymore afaik, last I checked, Yoshubs...

use the latest version of haxe

would be better to use `Main.framerateAdjust` for the easeLerp, as it's used often on Forever Engine, like this ```Haxe var easeLerp = 1 - Main.framerateAdjust(0.5); ```

most likely a charting state issue, press 7 (and only 7) on a Freeplay Section and use the original chart editor, Forever's Chart editor is unfinished and it's probably best...

![image](https://user-images.githubusercontent.com/45212377/186838103-ff52ecbc-c215-45f2-919a-a7d55f6a6922.png) binding reset twice solved it for me (on a custom build, base forever seems to accept the null on Init freely without crashing) basically you'd just need to compile...

I ""fixed"" the issue by simply binding Reset to R twice on Init, it was enough to avoid the error on debug builds, but it's not exactly a full fix...

look it up on `Stage.hx`

offsets are handled by a text file, you're gonna wanna create a text file and add these ``` idle x y singUP x y singRIGHT x y singLEFT x y...

![image](https://user-images.githubusercontent.com/45212377/179429609-2c24e853-bbce-4eb9-8d4d-ab785a2d630a.png) quick bug I found with this, pause tweens also pause themselves