crosire
crosire
See https://github.com/crosire/blink/issues/31#issuecomment-629704515. Assuming this is using VC++ 2019, the include paths used to build your project won't be added to the command-line automatically, so this has to be done manually...
Exceptions themselves should not be a problem. But VC++ 2019 (in contrast to 2017) isn't working particularly well out of the box with blink, because of the reason noted in...
Use `/ZI` instead of `/Z7` for command-line detection. I'll look into the crash, seems to be some CRT state getting corrupted.
`/FC` has no impact on the debug data stored in the object files (it only affects display in the command-line output), and that's what blink needs to determine the compiler...
Souds like a good idea. Only issue I'm seeing is that `IDirect3DSwapChain9` does not have private data. Looks like the address cache is only used for `QueryInterface` there though, so...
You are better off hosting these standalone in your own repository (e.g. like https://github.com/BlueSkyDefender/AstrayFX or https://github.com/luluco250/FXShaders), since the `master` branch of this one is deprecated and no longer updated. You...
It technically can be a folder in a repository: The setup tool downloads the repository, then searches for a directory called "Shaders". If it finds one, that will be installed,...
I'd suggest pushing this out to https://github.com/CeeJayDK/SweetFX instead, since the master branch in this repository is deprecated and will be removed in the future.
Nice job! The `master` branch will go away though, so it's better to host any custom shaders from there in other repositories. I'm not sure if `GaussianBlur.fx` has found a...
ReShade synchronizes its rendering queue (which is always the first graphics queue) with the queue being presented on. If the game submitted additional work to the same graphics queue in...