gurps
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Implementing a GURPS 4e game aid for Foundry VTT
The lovely scrollbars do not reveal Skills when the font is larger than the code expects -- only pulling the window further open shows it. See https://discord.com/channels/228546929494065152/788878698349723669/1300246008533352458 for video example.
In my instance, when I transferred items from player character to a mook that was created via "Turning Items Into Foundry Items" options, the items were transferred over, albeit I...
When I drag damage to a hex, it should apply damage to that character. I understand if there is more than one character in the hex. But there isn't. And...
As it is now, the magnet button on the locks all modifiers in place. However, if any modifier is latter added, it remains stacked up with the previously added. Consider...
Is there a way to have a separate modifier bucket for damage only? Might be too difficult to do. We're constantly forgetting to remove the modifier bucket magnet on damage...
Good afternoon. At the moment, there are many things in the game that can temporarily overlap with the character. For example: Wounds, diseases, curses, etc. Is it possible to make...
As per title. 
When using the modifier bucket, each selection collapses a category, potentially increasing the number of clicks required. Some categories might benefit of it not collapsing (say cover and posture). For...
As per title, would be useful for keeping track and remembering things. Could also use options to output for all players or just the GM. Thanks!
It would be handy to have to option to set it to always default to Apply/Keep Open or Apply (Quietly)/Keep Open. The thing is, whenever there's Shock or Major Wound...