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Implementing a GURPS 4e game aid for Foundry VTT

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Good afternoon. Could you add a translation option in en.json for new items in the tab-sheet. Namely GURPS.pesonalTab and GURPS.resourcesModsTab. And is it possible to add a translation option for...

### Changes: * Add new settings: SETTING_USE_FOUNDRY_ITEMS, SETTING_SHOW_FOUNDRY_GLOBAL_ITEMS * Updated Actor Importer. Now GCA and GCS character sheets imported create Foundry Items on Actor Sheet from equipments, skills, spells and...

**Updated on 09-07-24** ## Oh boy, this seems big. Indeed, this is a significant change. Currently, GGA does not use the Foundry Item Framework, except for dragged items. To handle...

Example provided from the GURPS Discord by SavageGM was "character casts Blur for a-5 to be hit and then on success of the spell the macro would automatically put a...

![image](https://github.com/user-attachments/assets/2e01157c-b000-4991-872c-96ee5141f83a) The solution would probably be to override font for the these special foundry inherited elements if they are inside the character sheet, in addition to preventing the character sheet...

In order to support things like temporarily increased strength for more damage, provide a mechanism to include +dice (e.g. xd6+y) rather than just static adjustments. Perhaps a radio button option...

Would it be possible to parse "follow up" damage for items that use it? For example, see this image: ![image](https://github.com/user-attachments/assets/24e9acc4-7a77-45cf-8ffa-55bfc1ff124b) There is 4d-1 cr damage followed by an explosion (fragmentation)...