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Feature Request: Parsing "follow up" damage

Open Farmeroz opened this issue 6 months ago • 3 comments

Would it be possible to parse "follow up" damage for items that use it? For example, see this image:

image

There is 4d-1 cr damage followed by an explosion (fragmentation) of 2d cutting damage. Could it be parsed to generate both damage rolls?

Farmeroz avatar Aug 02 '24 21:08 Farmeroz