Chris Normand
Chris Normand
As for the money aspect... I don't know how it is currently set up, but as I mentioned before... GURPS is so configurable, we don't have a standard definition for...
We currently don't have a single API call to update the count. You have to find the equipment (and the key into the data structure), and then call updateEqtCount(). To...
Sorry... I haven't had the time to check... but yes. I can fork your build (just let me know which branch has the new code on it). Is your process...
Oh fudge.... I have no idea how to build your module. Sorry, I am not a JS developer (or I wasn't, before I started the GURPS Game Aid), so I...
The last lines of the log after executing npm install: 56 verbose stack Error: ENOENT: no such file or directory, open 'C:\Users\crnor\Documents\FoundryVTT\data\modules\merchantsheetnpc\package.json' 57 verbose cwd C:\Users\crnor\Documents\FoundryVTT\data\modules\merchantsheetnpc 58 verbose Windows_NT 10.0.19044...
I like the concept... so the question becomes, how would it work. We could create a new "damage" type called "heal", and someone could roll `1d heal`. Then, does the...
I think this is an Item design issue. Each Item traces back to the original Item created by the GM... even if you change its name. I will have to...
Currently, that is being handled by GCS/GCA. We may be able to do something like this after we get the active effects code done.
That's pretty involved, and something we may get to. But for now, I am thinking about our game, and how the GM rolls Blind Rolls when working with his NPCs...
Sure, no problem. I just created this issue because of a conversation I saw on Discord. I had no initial plans, just a vague idea that we would try to...