rust-doom
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A Doom Renderer written in Rust.
As wad_coords flipped by sign (`from_wad_coord` does) point must lie in intersection of left halfspaces (so I orient bsp_lines to follow consecutive seg_lines and have same sign).
Not sure whether this is along the lines of where you want to take this project, but I've been wanting a proper tool for taking the kinds of level shots...
Not sure whether you would ever want to merge this, but I thought I'd try porting this renderer to WGPU, just for fun. Consider this PR a "heads up". All...
Before upgrading, I got the following error when running rust-doom on Ubuntu 23.10: ``` [INFO engine::context] Creating system "tick"... │ [INFO engine::context] Creating system "frame_timers"... │ [INFO engine::context] Creating system...
I'm using Windows and ran into this when running `.\rs_doom.exe --iwad "C:\Program Files (x86)\Steam\steamapps\common\Ultimate Doom\base\DOOM.WAD"` in `\target\debug\release`: ``` [ERROR rs_doom] Fatal error: Game error: during setup [ERROR rs_doom] caused by:...
Hasn't been done in a while.
To reproduce, just use Wayland, build rust-doom, and run it. It works fine if I set `WAYLAND_DISPLAY=''`. I've ran `cargo update` and rebuilt, too, but it didn't change anything.