crener
crener
I hate to jump into this discussion especially since I've just skimmed what has been covered already. Unity have a [patent about architypes](https://pdfpiw.uspto.gov/.piw?PageNum=0&docid=10599560&IDKey=53ECD0571430&HomeUrl=http%3A%2F%2Fpatft.uspto.gov%2Fnetacgi%2Fnph-Parser%3FSect1%3DPTO2%2526Sect2%3DHITOFF%2526p%3D1%2526u%3D%25252Fnetahtml%25252FPTO%25252Fsearch-bool.html%2526r%3D12%2526f%3DG%2526l%3D50%2526co1%3DAND%2526d%3DPTXT%2526s1%3D%252522Unity%252BIPR%252522.ASNM.%2526OS%3DAN%2F%252522Unity%252BIPR%252522%2526RS%3DAN%2F%252522Unity%252BIPR%252522) and their implementation in a single array,...
Yeah the rgb split is a little extreme but when I did it I got a good 10% improvement in decode which made me do it in encode and that...
Avalonia don't offer direct support for this repo for non-commercial people... So I'm just a random guy making a comment HierarchicalTreeDataGridSource.Expand? https://github.com/AvaloniaUI/Avalonia.Controls.TreeDataGrid/blob/4d1e2f23fa916c912c3bc5272ea3260ec8628e05/src/Avalonia.Controls.TreeDataGrid/HierarchicalTreeDataGridSource.cs#L97 As for what a `IndexPath` is I don't...
Ahh minor confusion here. I personally don't care about "Shot Info" I want/need "0x9400" but it doesn't have a nice name yet so is slightly more annoying to talk about......
So the preferred way of implementing this is adding a new directory entirely... but wouldn't that clutter everything cause of the large amount of random nested dictionaries that are in...
So I've been looking at this and I think that if you moved some of the bigger makernote groups into sub groups it would make it look a lot more...
I was playing around with this a little more today and I've found a bug where range queries suddenly return no more results once you have more total entries than...
So I spent a while trying to figure out what exactly is going on (added a bunch of temp code that exposes the raw structures so I can watch them...
Got around to looking at this again and it was more of an issue with the location that I places the node count assert... So I moved the assert so...
I've not really done more since I added the failing unit test. I did try to figure it out but I need to read up on the specifics of how...