Mj Mendoza IV

Results 18 comments of Mj Mendoza IV

Your options are either FBX (widely used in game industry) or XML-based DAE (probably ranking next to FBX). While FBX supports text and binary, seems Blender only exports binary. The...

So, I was able to find time to look into Irrlicht's FBX Loader and tried translating the C++ code to Java. Now, I'm down to the last 13 lines of...

Done some more stubs just to have a compilable code but I'm pretty sure the loading part is mostly intact. Now, I just need to feed the 3D data to...

Was able to compile and run the code but seems that it's not properly handling the data as expected... will try to debug the file-parser; might be problem with how...

Seems Irrlicht FBX Loader is 3 versions old -- the source code was last updated 2011, while FBX format had 3 more revisions after that. Either the Blender-exported FBX ASCII-file...

> Hi guys, I wanna to know, how to convert obj file to animated FBX file in java? Any feeback is apperacited. it's quite an old post, but replying anyway......

How do you suggest how I should handle situations like, I touch to screen's X/Y coordinate and have a 3D object move to that location? ~creek23

I'm currently thinking of switching OBJ each frame (as per duration) for a quick hack. What we want is to let Blender do the precalculation for deformation, and for smartGL...