Jeff Tillwick

Results 15 comments of Jeff Tillwick

I figured out the issue. The gulp-less task seems to compile the less file from bottom up and the in browser runtime compilation is going from top down. If I...

Another odd difference is that when using the in browser runtime compilation, changing the value of a variable anywhere will affect all references to that variable. Using the gulp-less task...

I would love to override the variables in the gulp task so I don't have to mess with this difference between the runtime compile and the gulp-less task. I don't...

I created a pull request with the proposed change to get drag n drop working with multiple grids

I'm also wanting WiiFlow Lite compatibility. Perhaps the issue has to do with how WiiFlow Lite passes the rom as an argument? ``` [PLUGIN] arguments={device}:/{path}/{name} bannersound=ZZ--Sounds/Coin.ogg consolecoverid=Nintendo covercolor=000000 coverfolder=Nintendo/GB displayname=Nintendo...

I'm loading off an SD card, 256 GB, which seems different than the linked thread. All other emulators work with wiiflow lite 5.5.4 from a SD card, just not mGBA.

I fixed it by changing it to `load("@io_bazel_rules_scala//scala:scala.bzl", "scala_repositories")`

This was the URL, https://github.com/bazelbuild/rules_scala, looks fixed now. Thanks

I have found that the above example fails to compile on Windows and have found no work around.