Csaba Pinter
Csaba Pinter
Slicer undeterministically crashes when creating empty volume from a module, about one crash every 3-5 intents. ## Steps to reproduce * Start Slicer, do not load anything * Switch to...
## Summary In certain scenarios, the behavior of the ROI interaction control is unexpected, and it depends on the actual camera position. See video: https://user-images.githubusercontent.com/1325980/177949276-5d0775ab-3b12-4683-8fb5-279ad81a97ad.mp4 ## Steps to reproduce *...
Currently display fields are only updated on insertion of new datasets, but it would be important to also do it upon deletion. Fields that are "multi-instance" (i.e. not only related...
In addition to generating model nodes for the isosurfaces (which results in model hierarchies that are hard to keep in sync and hard to handle when multiple dose volumes are...
The expected structure of the subject hierarchy items by the export code is too rigid. It would be nice to allow more flexible discovery of the items. See https://discourse.slicer.org/t/export-segmentation-in-dicom-rt-format/16805
Example datasets: * HIT-C12-cubePhantom * HIT-H1-head Migrated from https://app.assembla.com/spaces/slicerrt/tickets/419-load-rt-ion-plans/details
Plastimatch contains an algorithm for DRR reconstruction Migrated from https://app.assembla.com/spaces/slicerrt/tickets/194-add-module-that-computes-drr/details
* Implement loading of MLC beams (sample data for example the "corvus-6.2.2-phantom" dataset https://pocus.cs.queensu.ca/#collection/5cc8811601d4930406c40465/folder/5ccb15f101d4930406c4046e) * Revive MLC code in beam node * Allow handling MLCs in beam planning
This is a ticket collecting the code modernization changes in Slicer that would be good to follow in SlicerRT as well. - https://github.com/Slicer/Slicer/pull/4827 - https://github.com/Slicer/Slicer/commit/839a1de54835b610cd5589eea1eca7547400deb2 - https://github.com/Slicer/Slicer/commit/1138fba87df69ceb1d885dcbf3f0eb5cb4e7d3de - https://github.com/Slicer/Slicer/commit/4476737329a366189ba1992e6e58e9bc2fc8807b -...
There are two issues building plastimatch when CUDA is installed. (1) On linux & mac, if gcc 4.3 is not installed, the build fails (2) On windows, the nvcc call...