cpichard
cpichard
**Describe the feature you'd like** We want to be able to compile Arnold USD with usd-22.08
**Changes proposed in this pull request** - Enable C++14 - Use primvar api instead of the mesh to create primvar **Issues fixed in this pull request** Fixes #1254
**Changes proposed in this pull request** - when remapping the usd shaders to Arnold, we handle the case where a value is set or a texture connected to the opacity...
Currently the render delegate renders in a live buffer owned and managed by the usd hosts, like Houdini, usdview, etc. There are some solution to render in a file, like...
First version of a command line render delegate renderer. **Issues fixed in this pull request** Fixes #1250
Arnold usd can build against different flavours of usd: monolithic lib, multiples libs, each can be shared or static. The `USD_BUILD_MODE` allows three enums: monolithic, static, shared_libs. It can be...
primvars:sss_setname works with the procedural and kick, but not with the render delegate and husk
**Describe the bug** primvars:sss_setname works with the procedural and kick, but not with the render delegate and husk . **Used Software Versions** - Arnold: 7.2.1.0 - USD: 22.11
Hi, We tried adding USD skeleton bindings onto BasisCurves primitives. We haven't encountered any problems using the Hydra render delegate. But the arnold-usd procedural doesn't seem to handle it so...
**Describe the bug** When building the schemas, our code will use kick's configuration to know about the arnold nodes. If kick usd procedural has been deleted or removed, the schemas...
**Describe the bug** The following scene has a mesh used as a prototype for a point instancer. This mesh is connected to a material which is semi transparent. The material...