Sean Finnegan
Sean Finnegan
Ended up fixing on my fork: https://github.com/cowtrix/github-pages-blog-action/commit/8d2e3d0ccd09c78ebd186b5d5d87d301057bc23d
Hi @R-N, thanks for your interest in voxul. I've just pushed a commit which should hopefully re-enable texture painting in the editor. See below for a screenshot: just select your...
You can alter the ShaderGraph to change how the texture is blended with the input color, right now it's done with multiply. You'd change the following in `voxul/Shaders/VoxelBase.asset`:  (You...
Hey @R-N, was this clear? Is your issue closed? If so, can we close this?
Ah yeah I understand what's going on here. Basically the uv mapping isn't being properly updated when we combine quads, that's why it works when there's only one voxel face...
> By the way, the material brush isn't loaded by default after I reopen the project, so I guess it's not tied to the GameObject. How do I add a...
I had a moment to fix UV mapping, hopefully. Grab latest and give it a go.
Pushed a breaking change - i.e. you'll lose the sprites you currently have and will have to re-add them - but a change which will hopefully greatly improve the experience...