cotodevel

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MMX3 has embedded Anti Piracy checks as well as MMX1. I found it while running either vanilla MMX3 or MMX3 Zero Project 4.4 on SnemulDS. 1) I'd bet this doesn't...

from my experience with newlibnano in NintendoDS, you need to add SOFT VP support somehow. (I didn't care to recompile newlib nano through make config package, I recompiled everything, so...

I remember reading from older logs an idea about code caves, basically the current section executed is a small area, and older sections are tossed/updated and code is relative from...

in fact mirrors can just aid in resolving timing stuff, but these aren't critical to get stuff running. Basically both "code cave events" would trigger when: 1) Data abort based...

1) First of all, the address can be read from the inmediate value bits, from a register or if branch with link, from two half word bytes. So you need...

@NightScript370 Sorry to resurrect such an old thread. how did it go? Did you get NeoDS to boot in TWL mode & running games, via TwiLightMenu ? (I mean not...

now it's magically working, literally every TGDS project out there on real TWL hardware.

Hmm. I tested a patched Classic NES Series Super Mario Bros (UE) and manually forced the savetype to EEPROM in gbaemu4ds (https://bitbucket.org/Coto88/gbaemu4ds) and it actually works. (albeit bugged graphics because...

That memory layout is also true (except for the protected VRAM and BIOS, as in GBAR2) for gbaemu4ds. So as a workaround, I used: https://bitbucket.org/Coto88/gbaemu4ds/src/303c49a231c573a0deb681deec89ccfe5f1b9929/hyperspeedup/arm9/source/cpumg.cpp#lines-208 https://bitbucket.org/Coto88/gbaemu4ds/src/303c49a231c573a0deb681deec89ccfe5f1b9929/hyperspeedup/arm9/source/cpumg.cpp#lines-209 https://bitbucket.org/Coto88/gbaemu4ds/src/303c49a231c573a0deb681deec89ccfe5f1b9929/hyperspeedup/arm9/source/cpumg.cpp#lines-210 https://bitbucket.org/Coto88/gbaemu4ds/src/303c49a231c573a0deb681deec89ccfe5f1b9929/hyperspeedup/arm9/source/cpumg.cpp#lines-211 and patched...

Well, I ended up adding LZSS encode/decode in https://bitbucket.org/Coto88/toolchaingenericds-template/src (and NDS binaries got shaved off about 80K worth of NDS bitmap : Mode 3, GBA/NDS, being 256x192 @ RGB16) also...