Corwin
Corwin
Not something I think we should bother with, they were added at the start to get going, but I don't think we have a use case here.
Adds a convenience trait for setting oam slots. - [ ] Changelog updated
Bitmap modes give access to vram, where allocators store state. This is bad. Also, I don't think objects can be used in bitmap modes, and besides they share vram so...
- [ ] Changelog updated / no changelog update needed You might look at the registers I chose and think that they're all dependent on player input, indeed everything is...
We have an [examples page on the agb website](https://agbrs.dev/examples) that we haven't publicised due to the examples being rather poor in this context. Ideally the examples would be interactive and...
- [ ] Changelog updated / no changelog update needed
* Implementation might work. * Still needs changes in the image converter. * Apparently I managed to not break any of our games from compiling? - [ ] Changelog updated...
- [ ] Changelog updated / no changelog update needed
- [ ] Changelog updated / no changelog update needed
- [ ] Changelog updated / no changelog update needed