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Mix rng in a hard to predict way

Open corwinkuiper opened this issue 1 year ago • 0 comments

  • [ ] Changelog updated / no changelog update needed

You might look at the registers I chose and think that they're all dependent on player input, indeed everything is so why bother including anything except player input? Well, if you were to do a computer search for an optimal rng sequence now I think you'd have to run a full GBA emulator to get the timing right.

corwinkuiper avatar Jun 11 '24 16:06 corwinkuiper