copperwater
copperwater
YANI #1614: If you have at least Basic in martial arts, you cannot injure your leg by kicking.
YANI #2466: If you aren't wearing armor or a shield and have high martial arts/bare hands skill, you get an AC bonus (probably a higher one for martial arts). The...
Evilhack commit fce780e implements this, but needs some work to port it to xNetHack. One sticky bit is that the second hand should never apply the sear damage from the...
- [ ] Minesweeper: mines in certain places, "X" burnt over them, numbers burnt on adjacent squares, no engraving for 0s - [ ] The Casque of Amontillado - room...
This could repurpose the defunct abattoir sickness code to instead scan the area around the hero for a hezrou. It should happen at fairly low frequency (so that you're not...
Fixed circular regions of light of varying size. Not from objects on the ground, just permanent light as if from a spotlight on the ceiling.
Rather than the much-complained about status quo where they simply don't work on outdoors levels. Specifically: - boulders should not fall on monsters; they cause no damage. it's fine if...
Raise XL cutoffs for Excalibur higher; possibly much higher for non-Knight lawfuls. * lv 10 for knights, 15 for others? * cf. fourk excalibur bias towards knights (f9b0c65) which makes...
There should be a fearless() macro that governs this behavior. Fearless monsters should not be capable of turning and fleeing from active scare effects. (Probably the scroll of scare monster...
YANI #2019 (modified). Not 100% chance if cursed or fumbling. Also, 0% chance if not cursed and not fumbling. "Slipping through a lock" means it winds up on the opposite...