copperwater
copperwater
Previously, attempting to specify a statue trap would have it unconditionally create a statue of a random monster in maketrap() on top of the trap, which is no good if...
YANI #1512 (modified). Don't use a base d4 for martial arts attacks. Increase the die size by 2 for every level beyond Basic: d6 for Skilled, d8 for Expert, d10...
Basically, this leads to bohsplosions, and actual cases where the player wants to put everything they can into a container are expected to be very rare (and can be worked...
Object lookup works fine for "X of Y" phrasings like "wand of death" or "ring of slow digestion". But it does not work for "Y X" phrasings like "death wand"...
YANI #1156: The game opening text for certain roles is changed from "It is written in the Book of [deity]:" - Caveman: "It is painted in the Sacred Caves of...
- [ ] #1583: When hallucinating, replace "You hear a chugging sound" with "You hear a steam locomotive passing by" - [ ] add a hallu variant of "You feel...
This will be the next redesigned quest. A few parts of this quest have already been redesigned in the effort to not have it be a carbon copy of the...
There is YANI #2411 for random kicks that are slightly less accurate and more powerful, but this means that players lacking boots need to F-fight every monster they see while...
Critical hits with martial arts, at a sufficient level of skill (probably Expert) should occasionally disarm the enemy of its wielded weapon, dropping it on their space (or an adjacent...