coolAlias
coolAlias
Need to differentiate between `BlockLever$EnumFacing` and `BlockButton$EnumFacing` when setting the new state.
E.g. the master sword. Note that IUnenchantable already has a config option to allow them to be enchanted, but only if the enchantability is greater than 0. A simple solution...
The Sun Song sets `flag2`, but only the first `flag` is checked in the condition for generating a pillar. Suggest changing to: ``` boolean flag = false; this.song = null;...
`TimedAddItem` and `TimedChatDialogue` are both implemented somewhat naively. For one, nothing is done to make sure the threads interact in a safe manner. Another is that there is no response...
Related to commit d186374 - occurs only when blocking with the shield in the battle slot and having the "Allow item blocking" BG2 config option enabled.
Either a twirling arrow above their head or something else to show which entity is currently targeted, like in many games that have targeting systems.
This makes it impossible for people that re-bind the arrow keys to mouse buttons to play the ocarina. May also affect other GUIs that interact with key bindings.
Need to test and see if this is still an issue, but some attributes such as max magic are not sent to the client upon loading a new dimension resulting...
Causes the movement to end prematurely - see [line 219](https://github.com/coolAlias/ZeldaSwordSkills/blob/1.7.10/src/main/java/zeldaswordskills/skills/sword/Dodge.java#L219) and compare to the commented out line 220. I think I was trying to solve the issue of dodging over...