DoDoCat

Results 17 comments of DoDoCat

Do you mean it plays 2 repair sequence at the same time

try this: de3f9113037bedf25ba802552f6524827f014bd5

It is an engine issue, beacuse the code always stay in ``` if (repairableNear == null) QueueChild(move.MoveTo(targetCell, host.Actor)); ``` in `Resupply.cs` when try to repair a ship in naval yard.

and as @MustaphaTR said, it is an engine issue > And OpenRA doesn't support what original game actually did. The idle anim shouldn't be playing while the repair anim does.

Need engine update to make the original campaigns can work

Soviet Mission 06 has been added

Currently Chrono Legionnaire need to deploy before it can move, I will a new trait which can work as the original game.

What do you think of this problem? @abcdefg30

> YR actually sidestepped this, notice that the Floating Disc's upper body is a spinning _turret_, with a facingTolerance of 255 in ORA terms. > > IIRC next release will...

> I forgot how ORA counts it. The maximum, that's the point. So? do you have any idea to fix it?