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This is a fork of the Cooja network simulator from contiki-os/contiki

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Switch the default behavior of Cooja to respect the specified speed limit in headless mode. The previous behavior is still available by passing the ignore-speed-limit key-value pair to -nogui: -nogui=file.csc,ignore-speed-limit=true

This avoids needlessly failing the build because clang-format cannot be found.

This moves the code for handling timeouts and progress reports from LogScriptEngine to Simulation.

I am simulating a network with one root, sometimes 2 and several nodes, it uses TSCH and RPL, most of the times whenever I pause and unpaused the simulation, cooja...

The commit that introduced this is from 2008, presumably the "Java console input bug" has been fixed.

Whenever I reload a simulation i am not avle to create any more motes. A new simulation has no problems till i reload. I am working on a Linux Mint...

Dear all, I add 3 lines in the file `[contiki-ng]/tools/cooja/apps/powertracker/java/PowerTracker.java` to see the timing they call the `radio.isTransmitting()`, `radio.isReceiving()` and `radio.isInterfered()`. ```java public MoteTracker(Mote mote) { this.simulation = mote.getSimulation(); this.mote...

If saving fails, the currentConfigFile should retain its previous value. Also flip the logic for getting the canonical file to avoid empty catch blocks.

Timeline: fix low zoom limit for huge simultion tmes - prevent crashes and blank screen enhance max zoom levels to 1sec/pixel, for event activity on secnds scale * if suimulation...